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Mech Force

To say that the Big Viking Games’ office is buzzing right now would be a bit of an understatement. Members of the team are starting to feel equal amounts of pressure and anticipation as the final tests...

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Producing a Game in HTML5

My name is Chris and I work at Big Viking Games. We are currently creating social and mobile games on HTML5 for iOS, with plans to make these titles available through Facebook, and eventually Android...

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Freedom Fridays: BVG Launches 20% Time

One look at the Big Viking Games’ list of company perks and it’s clear we take pride in building a fun and supportive company culture. We’ll argue vehemently that work shouldn’t be a place you dread...

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Big Viking Games at GDC

Big Viking Games was recently able to attend the 2013 Game Developers Conference in San Francisco. Christopher Shankland, lead developer, shares his experience:

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Using HTML5 to Build Mech Force & Why We Aren’t Looking Back

In the early 2000s, caffeine dependence and code crunching took a spike in popularity as the world anxiously looked for a successor to HTML 4.01. After years of drafting and redrafting, HTML5 was born....

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